Some prizes in Lucky Lap are drawn at random by our server. These are the chances, the same for every player. Sticker packs have their own odds, on the sticker album page. In the game, Settings has the same list under Prize odds.
Coin prizes grow with your park and with your multiplier; the chances don't change with either.
The tram
Landing on a TRAM space takes you to another park for a prank or a heist, drawn as you land.
| What you get | Chance |
|---|---|
| A prank | 50% |
| A heist | 50% |
A prank hits the ride you pick unless the park has a shield up: that isn't random, it depends on the park's shields. See The prank.
Heists
Your heist prize is drawn when the heist starts. The doors don't change it: whichever doors you flip, the first prize to show three times is the one that was drawn.
| Prize | Chance |
|---|---|
| Small | 60% |
| Big | 30% |
| Mega | 10% |
The fortune teller
What the fortune teller gives depends on whether a prank has used up one of your shields.
| Prize | All 3 shields | A shield used up |
|---|---|---|
| +1 shield | none | 25% |
| 5 rolls | 10.8% | 8.1% |
| A small fortune (coins) | 44.6% | 33.4% |
| A bigger fortune (coins) | 26.8% | 20.1% |
| A big fortune (coins) | 17.8% | 13.4% |
The zone wheel
When a zone is complete the zone wheel spins. Its 20 slices are equal, so each one is a 5% chance.
| Prize | Chance |
|---|---|
| Coins | 60% |
| 2 rolls | 25% |
| 5 rolls | 10% |
| A sticker pack | 5% |
The coins and rolls are then multiplied by the zone's multiplier. See Stall plots and the zone wheel.
Crew chests
| Prize | Chance |
|---|---|
| 1 crew key | 100% |
| 4 rolls as well | 9% |
Park security
Security gives you 3 tries to roll doubles, and each try has a 1 in 6 chance. The throws are drawn as you land; tapping TRY shows them one by one.
| Result | Chance |
|---|---|
| Doubles: coins and 3 rolls | 42.1% |
| No doubles: a few coins | 57.9% |