Lucky Lap Wiki

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Glossary

Short definitions of every Lucky Lap term, from auto-roll to the zone wheel, with links to the pages that explain them.

A to D

TermMeaning
Auto-rollHold ROLL until it fills up and the game rolls for you until you tap it again. See Auto-roll.
Build modeWhat the Build tab opens: price tags on your rides, so you can build them. See Build mode.
Builder's bonus30 rolls for your tenth build in your first park. See Gifts in your first park.
CoinsWhat the spaces pay and what rides cost. See Where coins come from.
Crew chestA space that gives a crew key, sometimes rolls too. See Crew chests.
Crew keyWhat a crew chest gives. Saved up for crew rewards with friends, which are coming later.
Daily giftThe 7-day login calendar: one gift a day. See Daily gift.
Damaged rideA ride that dropped a level from another player's prank. It shows a hammer until you repair it. See Being pranked.
DoublesBoth dice showing the same number. Wins the prize at park security and counts for one Quick Win.
Duplicate (spare)A second copy of a sticker. It gives stars and can be sent to a friend. See Stars and the vault.

E to L

TermMeaning
EventEach day's themed event: land on its spaces for tickets and reach milestones for prizes. See The daily event.
Fee (repair fee)A space that costs a few coins, never more than a tenth of yours, and tops up the jackpot fountain. See Repair fee.
First sessionSee Tour.
Fortune tellerA space that gives rolls or coins, at random. See Fortune teller.
Free gift5 rolls in the shop every 8 hours. See Free gift.
Friend codeYour six-character code that friends type in to add you. See Friend codes.
Friend reward25 rolls when a friend finishes their first park, for up to 10 friends. See Friend reward.
GateThe first space, under the arch. Passing it pays a lap bonus. See The gate.
HeistFlipping vault doors in another park until three of a kind match, for coins. See The heist.
Jackpot fountainA corner space that pays out everything in the fountain. See Jackpot fountain.
Lap bonusThe coins you collect each time you pass the gate.
Level (player level)Your level, one for every five builds. Levels grow your roll bank and refill. See Player levels.
Level (ride level)Each ride's stage, from 1 to 5; level 5 is gold. See The rides and their levels.
Lost & FoundThe corner where park security walks you. Landing there does nothing.
Lucky LapSeven free moves of 7 spaces, no repair fees, when the Lucky 7s meter is full. See Lucky 7s and the Lucky Lap.
Lucky 7s meterThe seven bulbs by ROLL. Every 7 you roll lights a third of a bulb. See Lucky 7s and the Lucky Lap.

M to R

TermMeaning
MilestoneA ticket count in the daily event that pays a prize when you reach it. There are 20. See Milestones.
MultiplierThe x1 coin by ROLL. At x2 a throw costs 2 rolls and pays double, and so on. See The multiplier.
Pack (sticker pack)Opens into 3 to 6 stickers; its colour is decided when you open it. See Pack colours and the odds.
ParkThe theme park you're building: five rides of five levels. See The parks.
Park securityA corner space: roll doubles within three tries for a prize and stay here; otherwise go to Lost & Found. See Park security.
PippaYour host, who shows you round and introduces new things. See Meet Pippa.
PrankPicking a ride in another park to hit, for coins. See The prank.
Quick WinOne of three small jobs a day, worth 10 rolls each. See Quick Wins.
RepairFixing a damaged ride for half the price of the level it lost. See Repairs.
RevengeChoosing the player who gets your next prank or heist. See Revenge.
RideOne of the five attractions in a park, each with five levels.
RollWhat a throw of the dice costs (more with the multiplier). See Rolling the dice.
Roll bankHow many rolls the free refill fills up to: 50 at first, up to 100. See Rolls and the roll bank.

S to Z

TermMeaning
SeasonEight weeks of the sticker album. A new season starts a fresh album. See Seasons.
SetNine stickers that belong together. Finishing one pays rolls. See Sets and prizes.
ShieldBlocks one prank on your park; you start with 3. See Shields.
Snack standA space that always pays coins.
StallGoes up on a stall plot each time you land there, up to four.
Stall plotThe plain coloured spaces: they pay coins and take stalls. See Stall plots.
Star ratingHow rare a sticker is, from 1 to 5 stars.
StarsWhat duplicates give you; 600 buy a missing sticker from the star vault.
Star vaultWhere you trade 600 stars for any sticker you're missing. See The star vault.
Starter PackA one-time offer that opens the first time you run out of rolls, for 48 hours. See The Starter Pack.
StickerOne of 108 collectibles in the album each season. See The sticker album.
SwapAsking friends for a sticker you're missing, or sending a spare to one who asks. See Swapping.
TicketWhat today's event spaces pay; tickets reach milestones. See The daily event.
TourYour first 50 rolls, with Pippa showing you the game one step at a time. See The tour.
TournamentThe daily ranking of 50 places, scored with pranks and heists. See The daily tournament.
TramA space that takes you to another park for a prank or a heist. See Pranks and heists.
Visiting parkA made-up park the tram takes you to when no other player is about.
Weekly barRewards for collecting Quick Wins through the week. See Weekly bar.
Welcome gift40 rolls for your very first build.
While you were awayThe card that tells you who visited your park since you last played.
ZoneA group of three stall plots in a row round the board; their stalls share a colour. There are six.
Zone wheelThe prize for filling every plot in a zone with four stalls. See The zone wheel.