Lucky Lap Wiki

Wiki › Playing

The parks

Sunny Pier, Frosty Peaks, Tiki Bay, Candy Town and Canyon Gulch: each park's look and its five rides, and how the parks come round again after the fifth.

Five parks

You build one park at a time. Finish all 25 ride levels and the next park opens (see Finishing a park). There are five parks, each with five rides of its own:

ParkNameRides
1Sunny PierCarousel, Big Top, Drop Tower, Coaster, Ferris Wheel
2Frosty PeaksPenguin Parade, Snow Globe Theater, Ski Jump, Bobsled Run, Cable Car Peak
3Tiki BayCoconut Cups, Parrot Swings, Volcano Blast, Lagoon Flume, Pirate Ship
4Candy TownGummy Go-Round, Donut Spin, Gumball Drop, Choco Coaster, Candy Train
5Canyon GulchWagon Wheel Whirl, Bucking Broncos, Water Tower Drop, Mine Train, Gold Mill Wheel

Every park uses the same board, with the same 36 spaces in the same places and the five ride lots in the same spots, inside the same town. Each park dresses the board and the town in its own theme.

Sunny Pier

Sunny Pier from above: the board with empty ride lots inside a ring road, a seaside town with a town hall, green hills behind and a bay with jetties and a lighthouse
Sunny Pier in its seaside town, before any rides are built.

Your first park, by the sea. The board stands in the middle of a town with streets on every side and a bay at the back right. Cars drive round the ring road, sailboats and motorboats cross the bay, boats bob at the jetties, gulls circle, people stroll the pavements and the windmill turns.

Its rides are the Carousel, the Big Top, the Drop Tower, the Coaster and the Ferris Wheel. You build Sunny Pier during your first session. See every level on Building rides.

Frosty Peaks

Frosty Peaks from above: the same board, snowy, with a frozen pond and snowmen, inside a snow-covered town with pine trees and a frozen bay
Frosty Peaks: the same board and town, deep in snow.

Your second park: the same town under snow, with pine trees, snowmen and a frozen bay, so there are no boats or gulls here. Its rides:

A chart of the five Frosty Peaks rides at levels 1 to 5: Penguin Parade, Snow Globe Theater, Ski Jump, Bobsled Run and Cable Car Peak, each growing at every level and turning gold at level 5
Frosty Peaks' rides, levels 1 to 5.
  • Penguin Parade: a rink of penguins on sleds that circle and bob.
  • Snow Globe Theater: a giant snow globe with a turning show inside.
  • Ski Jump: a skier rides the lift, races down the run, flies and lands.
  • Bobsled Run: bobsleds race down an ice channel on a snowy mountain.
  • Cable Car Peak: cable cars climb to a lodge on the summit.

Like every ride, each level is a complete ride, and level 5 goes gold.

Tiki Bay

Tiki Bay from above: the board on green grass with palm trees and a lagoon, inside a sandy beach town with palm-covered hills and a turquoise bay with a lighthouse
Tiki Bay: palms, sand and a turquoise bay.

Your third park: a tropical beach town with palm trees on the hills, sand-coloured roofs and a turquoise bay. Its rides:

A chart of the five Tiki Bay rides at levels 1 to 5: Coconut Cups, Parrot Swings, Volcano Blast, Lagoon Flume and Pirate Ship, each growing at every level and turning gold at level 5
Tiki Bay's rides, levels 1 to 5.
  • Coconut Cups: coconut-shell cups spin on a turntable round a tiki pole, and later a pineapple tower.
  • Parrot Swings: parrot-shaped swing seats fly out from a thatched canopy on a palm-trunk tower.
  • Volcano Blast: a ring of seats shoots up a tower out of a smoking volcano, then drops.
  • Lagoon Flume: log boats climb a lift, swoop round and splash down into the lagoon.
  • Pirate Ship: a galleon swings to and fro between two A-frames.

Candy Town

Candy Town from above: the board in a town of gingerbread houses with icing roofs
Candy Town: gingerbread houses and icing roofs.

Your fourth park: gingerbread houses with icing roofs, a chocolate pond and lollipop trees. Its rides:

A chart of the five Candy Town rides at levels 1 to 5: Gummy Go-Round, Donut Spin, Gumball Drop, Choco Coaster and Candy Train, each growing at every level and turning gold at level 5
Candy Town's rides, levels 1 to 5.
  • Gummy Go-Round: ride gummy bears that bob round under a cupcake canopy.
  • Donut Spin: a giant iced donut with cars on it spins, tilted on its arm.
  • Gumball Drop: a ring of seats rises up a candy-cane tower out of a gumball machine, then drops.
  • Choco Coaster: wrapped-candy cars race a candy-cane track round a chocolate mountain.
  • Candy Train: a little steam train puffing cotton-candy smoke loops past its gingerbread station.

Canyon Gulch

Canyon Gulch from above: the board in a Wild West town of adobe and timber among red rocks
Canyon Gulch: adobe, timber and red rock.

Your fifth park: a Wild West town of adobe and timber in red rock country, with an oasis. Its rides:

A chart of the five Canyon Gulch rides at levels 1 to 5: Wagon Wheel Whirl, Bucking Broncos, Water Tower Drop, Mine Train and Gold Mill Wheel, each growing at every level and turning gold at level 5
Canyon Gulch's rides, levels 1 to 5.
  • Wagon Wheel Whirl: covered wagons spin on a giant wagon wheel round a windpump.
  • Bucking Broncos: mechanical broncos buck their riders round under a saloon canopy.
  • Water Tower Drop: a ring of seats shoots up the pipe of a timber water tower, then drops.
  • Mine Train: ore carts race round timber trestles and through a red rock mesa.
  • Gold Mill Wheel: bucket cars ride a great water wheel turned by a timber flume.

After park 5

The parks keep going. After the fifth park the five come round again: park 6 is Sunny Pier, park 7 Frosty Peaks, and so on. Each time round the rides cost more and the spaces pay more coins.

Visiting other parks

When the tram takes you to another player's park for a prank, you see their park as they've built it, in that park's own look. The card at the bottom shows whose park it is, with their game piece, and you're whisked home when you're done.