Five parks
You build one park at a time. Finish all 25 ride levels and the next park opens (see Finishing a park). There are five parks, each with five rides of its own:
| Park | Name | Rides |
|---|---|---|
| 1 | Sunny Pier | Carousel, Big Top, Drop Tower, Coaster, Ferris Wheel |
| 2 | Frosty Peaks | Penguin Parade, Snow Globe Theater, Ski Jump, Bobsled Run, Cable Car Peak |
| 3 | Tiki Bay | Coconut Cups, Parrot Swings, Volcano Blast, Lagoon Flume, Pirate Ship |
| 4 | Candy Town | Gummy Go-Round, Donut Spin, Gumball Drop, Choco Coaster, Candy Train |
| 5 | Canyon Gulch | Wagon Wheel Whirl, Bucking Broncos, Water Tower Drop, Mine Train, Gold Mill Wheel |
Every park uses the same board, with the same 36 spaces in the same places and the five ride lots in the same spots, inside the same town. Each park dresses the board and the town in its own theme.
Sunny Pier

Your first park, by the sea. The board stands in the middle of a town with streets on every side and a bay at the back right. Cars drive round the ring road, sailboats and motorboats cross the bay, boats bob at the jetties, gulls circle, people stroll the pavements and the windmill turns.
Its rides are the Carousel, the Big Top, the Drop Tower, the Coaster and the Ferris Wheel. You build Sunny Pier during your first session. See every level on Building rides.
Frosty Peaks

Your second park: the same town under snow, with pine trees, snowmen and a frozen bay, so there are no boats or gulls here. Its rides:

- Penguin Parade: a rink of penguins on sleds that circle and bob.
- Snow Globe Theater: a giant snow globe with a turning show inside.
- Ski Jump: a skier rides the lift, races down the run, flies and lands.
- Bobsled Run: bobsleds race down an ice channel on a snowy mountain.
- Cable Car Peak: cable cars climb to a lodge on the summit.
Like every ride, each level is a complete ride, and level 5 goes gold.
Tiki Bay

Your third park: a tropical beach town with palm trees on the hills, sand-coloured roofs and a turquoise bay. Its rides:

- Coconut Cups: coconut-shell cups spin on a turntable round a tiki pole, and later a pineapple tower.
- Parrot Swings: parrot-shaped swing seats fly out from a thatched canopy on a palm-trunk tower.
- Volcano Blast: a ring of seats shoots up a tower out of a smoking volcano, then drops.
- Lagoon Flume: log boats climb a lift, swoop round and splash down into the lagoon.
- Pirate Ship: a galleon swings to and fro between two A-frames.
Candy Town

Your fourth park: gingerbread houses with icing roofs, a chocolate pond and lollipop trees. Its rides:

- Gummy Go-Round: ride gummy bears that bob round under a cupcake canopy.
- Donut Spin: a giant iced donut with cars on it spins, tilted on its arm.
- Gumball Drop: a ring of seats rises up a candy-cane tower out of a gumball machine, then drops.
- Choco Coaster: wrapped-candy cars race a candy-cane track round a chocolate mountain.
- Candy Train: a little steam train puffing cotton-candy smoke loops past its gingerbread station.
Canyon Gulch

Your fifth park: a Wild West town of adobe and timber in red rock country, with an oasis. Its rides:

- Wagon Wheel Whirl: covered wagons spin on a giant wagon wheel round a windpump.
- Bucking Broncos: mechanical broncos buck their riders round under a saloon canopy.
- Water Tower Drop: a ring of seats shoots up the pipe of a timber water tower, then drops.
- Mine Train: ore carts race round timber trestles and through a red rock mesa.
- Gold Mill Wheel: bucket cars ride a great water wheel turned by a timber flume.
After park 5
The parks keep going. After the fifth park the five come round again: park 6 is Sunny Pier, park 7 Frosty Peaks, and so on. Each time round the rides cost more and the spaces pay more coins.
Visiting other parks
When the tram takes you to another player's park for a prank, you see their park as they've built it, in that park's own look. The card at the bottom shows whose park it is, with their game piece, and you're whisked home when you're done.