
How the daily event works
Every day has an event with a theme. The theme picks one or two kinds of space (or, on Lap Dash days, passing the gate), and landing on one of them collects its tickets. Tickets fill the event's milestones, and every milestone pays a prize the moment you reach it.
- Today's spaces carry a yellow ticket marker on the board. When you land on one, its ticket wiggles and flies off: that space is collected for this lap. Pass the gate and every collected ticket pops back, ready to collect again. On Lap Dash days the gate itself pays on every pass.
- Tickets are multiplied by your multiplier. Landing on a 6-ticket space at x3 gives 18.
- Tickets come on top of whatever the space itself pays.
The ticket button at the top left of the screen shows your tickets and the next milestone ("12/19"), with the time left today under it. Its ring fills as you get closer to the next milestone. Tap it, or the Events tab, to see the event card: the theme's rule, your tickets, "Milestone 4 of 20" and the prizes ahead.
Themes
The theme changes every day. There are six:
| Event | Tickets |
|---|---|
| Tram Time | 5 per tram |
| Snack Rush | 6 per snack stand, 2 per crew chest |
| Fortune Fair | 4 per fortune teller, 6 per jackpot |
| Lap Dash | 3 each time you pass the gate |
| Crew Chest Hunt | 6 per crew chest |
| Stall Spree | 1 per stall plot |
During your first session, the event is Stall Spree.
Milestones and prizes
There are 20 milestones. Each one pays as soon as your tickets reach it ("Milestone reached!"), and the last one is the grand prize ("Event complete!"). Coin prizes are sized to your park, so they grow as you move on to new parks.
| Milestone | Tickets | Prize |
|---|---|---|
| 1 | 5 | 3 rolls |
| 2 | 11 | 3 rolls |
| 3 | 19 | 4 rolls |
| 4 | 30 | Coins |
| 5 | 42 | 7 rolls |
| 6 | 58 | 9 rolls |
| 7 | 79 | 12 rolls |
| 8 | 105 | Coins |
| 9 | 135 | 17 rolls |
| 10 | 180 | 25 rolls and 1 sticker pack |
| 11 | 230 | 28 rolls |
| 12 | 295 | Coins |
| 13 | 370 | 42 rolls |
| 14 | 465 | 53 rolls |
| 15 | 580 | 64 rolls |
| 16 | 740 | Coins |
| 17 | 950 | 116 rolls |
| 18 | 1,210 | 144 rolls |
| 19 | 1,580 | 205 rolls |
| 20 | 2,110 | Grand prize: coins and 1 sticker pack |
A new day, a new event
The event ends at midnight on your phone's clock; the event card counts down ("Ends in 3:20:15"), and so does the ticket button ("3h 20m"). Then a new day starts with a new theme, and your tickets go back to zero. Prizes are paid as you reach each milestone, so there's nothing left to collect when a day ends.
Boosts
Now and then, for a short while, one kind of payout is doubled or tripled for every player: gate coins, plot coins, snack coins or event tickets. A purple strip above the ROLL button says which and counts down, for example "x2 GATE COINS 42:10", and a boost starting within a day shows there too ("x3 event tickets in 2h 10m"). Tap it for the details. A boost works on top of your own bet, so passing the gate at x3 during double gate coins pays six times the usual lap bonus, and the coins say so as they pop up ("Lap bonus! x2 boost"). A boost runs at the same moment for everyone, whatever your time zone. There are no boosts during your first session.